v1.0 Public Beta

Production Ready
Sprite Sheets

The industrial-grade packing tool for game developers. AI-powered animation sequences & icon atlases, MaxRects packing, 15+ engine formats, real-time Godot/Unity sync. All in your browser.

2AI Modes
100%Client-side
15+Formats
0
64
128
192
256
320
384
448
512
512×512 · RGBA8888 · POT · 94.2% packed
Core Modules
Essential tools for the modern asset pipeline.
01

Smart Packing

MaxRects bin packing with heuristic selection. Auto-rotation, transparent trimming, power-of-two alignment, and WebP/AVIF compression for optimized, GPU-friendly sheets.

Density94%
Waste6%
AlgorithmMaxRects BSS
02

AI Generation

Two modes: generate animation sequences (walk cycles, attacks, idles) or icon atlases (inventory items, UI elements). Describe it, get production-ready frames.

PromptPixel Knight
Frames8
StatusREADY
03

Animation Preview

Real-time playback with adjustable FPS, onion skin overlay, and drag-to-reorder frame sequencing.

04

Multi-Export

PixiJS, Phaser 3, Unity, Godot, Spine, Cocos2d, CSS, XML — 15+ formats with engine-specific data files and normal map support.

Unity.json
Godot.tres
Phaser.json
05

Engine Sync & Snippets

Real-time WebSocket sync pushes atlas updates to Godot and Unity. One-click loader snippets — paste directly into your project.

this.load.atlas('hero', 'hero.png', 'hero.json'); this.anims.create({ key: 'run', frameRate: 12 });
06

Zero Install

Runs entirely in your browser. Auto-generated normal maps, pivot points, filename auto-tagging, and atlas diffing — no signup required for free tier.

Workflow
Three steps. Zero friction.
Step 01 — Input

Drop or Generate

Drag sprite frames into the workspace, or use AI to generate animation sequences and icon atlases from a text prompt.

Step 02 — Pack

Auto-Arrange

MaxRects algorithm packs frames into the tightest possible sheet. Trimming, rotation, power-of-two, normal maps, and compression — all automatic.

Step 03 — Export

Ship It

Download sprite sheets in 15+ engine formats. Sync directly to Godot or Unity via WebSocket, or copy the loader snippet into your project.

Pricing
No signup required for free tier.
Free
$0/forever
  • Up to 64 sprites per sheet
  • 3 export formats (JSON, CSS)
  • 1 AI generation / day
  • Animation preview
  • PNG export only
  • Engine sync / normal maps
Current Plan
Pro
$9.99/month
  • Unlimited sprites per sheet
  • 15+ export formats + engine sync
  • 10 AI generations / day
  • WebP / AVIF compression
  • Normal maps + code snippets
  • Email support
Team
$299/month
  • Everything in Pro
  • 5 team seats included
  • Shared asset library
  • 500 AI generations / day
  • API access
  • Priority support + Slack